steamvr

Retina resolution headset puts the “reality” into “virtual reality”

Retina resolution headset puts the “reality” into “virtual reality”

Clever dual-display tech means you really can't see the pixels.

Valve has some new thoughts on what’s “humanly possible” in SteamVR

Expert Beat Saber players are rotating their wrists at over 3,600 degrees/second.
‘Beat Saber’ Players Are Faster Than Valve Thought ‘Humanly Possible’

‘Beat Saber’ Players Are Faster Than Valve Thought ‘Humanly Possible’

An update to SteamVR noted “Beat Saber” players’ unanticipated speed as the reasoning behind one of the changes in Valve’s patch notes on Friday. The SteamVR Beta 1.3.2 update stated that it will
Valve data shows PC VR ownership rose steadily in 2018

Valve data shows PC VR ownership rose steadily in 2018

But headset owners are still less than one percent of platform's user base

Robert Rodriguez releases over-the-top VR film 'The Limit'

Want to see how well Robert Rodriguez' directorial skills translate to virtual reality? Now's your chance. Rodriguez and STX have released The Limit on nearly every major VR-capable platform,
HTC VIVE Wireless Adapter Review

HTC VIVE Wireless Adapter Review

The HTC VIVE Wireless Adapter is a bit of technology that changes the overall feeling of reality in a room-scale VR experience. This is an add-on to the original HTC VIVE and the HTC VIVE Pro. This
HTC VIVE Wireless Adapter Review

HTC VIVE Wireless Adapter Review

The HTC VIVE Wireless Adapter is a bit of technology that changes the overall feeling of reality in a room-scale VR experience. This is an add-on to the original HTC VIVE and the HTC VIVE Pro. This

Steam VR update lets low-end PCs run games more smoothly

Steam VR has introduced a feature for Beta called "Motion Smoothing," which will give PCs with hardware that aren't quite top of the line the power to deliver VR experiences more smoothly. It
SteamVR’s Knuckles controllers are also great for petting cats

SteamVR’s Knuckles controllers are also great for petting cats

Last week UploadVR wrote about Modbox developer Lee Vermeulen showcasing Valve’s new skeletal input API for SteamVR. Using the original HTC Vive controllers, Vermeulen demonstrated an impressive
Modbox shows why Valve’s skeletal input is useful for developers

Modbox shows why Valve’s skeletal input is useful for developers

A recent video posted by Lee Vermeulen, the developer behind Modbox, shows how useful Valve’s skeletal input can be for developers. For those unfamiliar, Modbox is a sandbox creation game that
HTC demonstrates multi-room VR with Vive Pro and SteamVR 2.0

HTC demonstrates multi-room VR with Vive Pro and SteamVR 2.0

The current big challenge for virtual reality technology is to work in large rooms. The next dream for the future, however, is likely to be multi-room experiences, where users can wander between rooms
HTC demonstrates multi-room VR with Vive Pro and SteamVR 2.0

HTC demonstrates multi-room VR with Vive Pro and SteamVR 2.0

The current big challenge for virtual reality technology is to work in large rooms. The next dream for the future, however, is likely to be multi-room experiences, where users can wander between rooms

HTC hints at multi-room VR using Steam

You may know that VR in large rooms is becoming a reality, but what about venturing between rooms? It might happen sooner than you think, albeit with a few caveats. HTC has shown off an experience

HTC hints at multi-room VR using Steam

You may know that VR in large rooms is becoming a reality, but what about venturing between rooms? It might happen sooner than you think, albeit with a few caveats. HTC has shown off an experience
Valve second-gen VR controllers head to developers with squeeze-input

Valve second-gen VR controllers head to developers with squeeze-input

Back in 2016, Valve debuted its vertically oriented “Knuckles” controller for use with SteamVR. The device remains exclusive to developers, but a new EV2 model has just been unveiled with a number of
Valve second-gen VR controllers head to developers with squeeze-input

Valve second-gen VR controllers head to developers with squeeze-input

Back in 2016, Valve debuted its vertically oriented “Knuckles” controller for use with SteamVR. The device remains exclusive to developers, but a new EV2 model has just been unveiled with a number of
Valve's Knuckles EV2 controller will let you squeeze things in VR

Valve's Knuckles EV2 controller will let you squeeze things in VR

Valve originally introduced its vertical-grip "Knuckles" controllers for VR in 2016, and shipped working models to developers last year. Now the company sending game makers another version, the EV2,
Valve's Knuckles EV2 controller will let you squeeze things in VR

Valve's Knuckles EV2 controller will let you squeeze things in VR

Valve originally introduced its vertical-grip "Knuckles" controllers for VR in 2016, and shipped working models to developers last year. Now the company sending game makers another version, the EV2,
Valve revamps its next controller, should make using hands in VR feel way cooler [Updated]

Valve revamps its next controller, should make using hands in VR feel way cooler [Updated]

"Knuckles EV2" is now in devs' hands; Valve answers our questions.
Valve ships redesigned Knuckles EV2 controllers to SteamVR devs

Valve ships redesigned Knuckles EV2 controllers to SteamVR devs

Valve announced today that it's now shipping Knuckles EV2 development kits to SteamVR developers, including substantially redesigned versions of the motion and finger-sensing controllers.