Video games are more important than ever

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When Bob Dylan won the 2016 Nobel Prize in Literature, it shocked the humanitarian world. What's more, Dylan himself hasn't behaved like a traditional Nobel winner: he hasn't commented on the honor and has yet to give an acceptance speech. At least one member of the Nobel panel has called Dylan's silence "rude and arrogant," and the public has been reminded that if he doesn't give a lecture within six months, he won't receive the $900,000 prize money. It's a new kind of strange, in-fighting scandal for the Nobel community.

However, it's not surprising. Selecting Dylan as a Nobel laureate may be contentious, but it's mostly a sign of growth for intellectual society -- at least in Literature, no one is off-limits, not even mumbling masters of wordplay and songwriting. Growing pains are expected as the world of mainstream politics, activism and academia is suddenly forced to consider the potential of new industries, and vice versa.

And songwriting might just be the beginning. With the growing accessibility of high-end living-room consoles and virtual reality headsets, it's easy to imagine a video game on a list of Nobel nominees in the near future. Nowhere was that more apparent than at IndieCade 2016, an annual festival celebrating independent video games held in Los Angeles, California.

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