The 'Inside' soundtrack was created with a human skull


Inside, the mysterious puzzle platformer by Playdead, continues the dark and isolating tone of its predecessor, Limbo. Much of the game's atmosphere can be attributed to the soundtrack, which offers a beautiful, yet haunting frame for the narrative. To nail this sombre mood, composer and sound designer Martin Stig Andersen turned to the human body. He found an old skull (yes, a real skull) and played the game's score through it, like an old school filter. The results were "quite bad," but Anderson persisted -- with a little post-processing, the final tracks were born.

Source: Gamasutra

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