Dying Light preview: Zombies are even more stomach-churning in virtual reality


"Hold on, I just need to take a break," I say, pulling the Oculus Rift off my face and blinking as a dimly-lit conference room comes into view, along with Techland producer Tymon Smektala.

I just spent the last twenty minutes or so playing Dying Light in virtual reality—alternately creeping through darkened streets attempting to avoid the walking dead and then sprinting terrified across rooftops trying to escape the throng behind me. I'm a little sweaty. I'm a little nauseous.

And I'm a lot excited.

Run for your life

Dying Light is Techland's spiritual successor to its 2011 game Dead Island. It's slightly confusing since studios played musical chairs and Deep Silver eventually tasked Yager with making the official Dead Island 2, but the idea's still the same—big world, lots of zombies, and a focus on melee weapons.

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