What Alien Isolation's best new mode is all about


One day, a couple of weeks ago, I had the privilege of checking out Alien: Isolation's newest mode: Salvage — while playing on a couch seated next to the game's creative director, Al Hope. I'm something of a fan of Alien: Isolation, but prior to this, I'd only really dabbled with previous DLC.

Salvage mode has players clear a series of challenges under a two hour time limit, with a point system encouraging swift, smart play. I started out in a "safe" room, where I chose my next step from a terminal. From there, I had to make my way to my objective, complete it, and get back to the safe room, all under the threat of the creature popping out and ruining my day.

Successfully completing missions means you get enough points to save —...

Continue reading…

view Polygon