You play as a woman in Project Scissors because 'who wants to hear the screams of a grown man?'

You play as a woman in Project Scissors because 'who wants to hear the screams of a grown man?'

Destructoid

The original Clock Tower was a cult hit when it was first released, and Jennifer Connelly look-a-like lead; the shocking juxtaposition between quaint dot art and horrific, gory death; the themes of body horror; hide-in-plain-sight sociopathy; and a regal, civilized environment that holds constant potential for a primal fight-or-flight response: these are just a few of the elements that make Clock Tower a timeless classic. If the game were to be released for the first time today and marketed as an "indie horror" must-have in the style of Lone Survivor or Slender, I have no doubt that it could be a hit.

The first Clock Tower may never see a re-release on consoles, but that doesn't mean the essence of the game can't live on. Clock Tower's original director Hifume Kono is working a new spiritual sequel to the title called Project Scissors, also known as NightCry, and it's clear he's hoping to make fans of the series happy (and terrified).

In this selection from our three-part interview with Kono-san, we touched upon the sexual symbolism of Clock Tower, how that symbolism will carry over to Project Scissors, the history of violent crime and the psychology of murder, the occult's fascination with women in adolescence (as seen in Carrie and many other films), and a lot more. If you've always wanted to know if the little man with the big scissors in Clock Tower was compensating for something, then you've come to the right place.

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